A Few New Backgrounds for your D&D Game

A Few New Backgrounds for your D&D Game

I thought I’d share some backgrounds I created for my current D&D campaign, Hinterlands of Elandria. (If you’re interested in checking out my campaign, I have the actual play of our game sessions as part of my Game Master’s Journey podcast.) These backgrounds can be used in pretty much any D&D setting. Presented below are the Alchemist’s Apprentice, Cartographer, Farmer, and Independant Merchant.

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Flexible Encounters Part 3: Tips & Tricks

Flexible Encounters Part 3: Tips & Tricks

This is the third part of a series of articles on flexible encounters—my alternative to random encounters. Part 1 explained the advantages and disadvantages of random encounters and offered flexible encounters as an alternative with all the advantages but none of the disadvantages of random encounters. Part 2 explained how I build flexible encounters and how I use them in play. Today I’ll give you some tips and tricks to use with flexible encounters, and I’ll also give some ideas of how you can reuse your flexible encounters later in the campaign or in future campaigns.

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Compilation of Sage Advice Segments on the Dragon Talk Podcast

Compilation of Sage Advice Segments on the Dragon Talk Podcast

I really learn a lot by listening to Jeremy Crawford's Sage Advice segments on the D&D Podcast, Dragon Talk. Unfortunately, he's not on very often, and it can be time consuming and irritating trying to find the relevant episodes on the website.

I finally broke down and compiled all episodes with Sage Advice segments for myself, so I thought I'd share the list with you. I'll try to keep this up-to-date. Please let me know if I've missed any.

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Fifth Edition May Be Deadlier Than You Think

Fifth Edition May Be Deadlier Than You Think

We've probably all seen claims by grognards, and even younger DMs, that 5th edition isn't as deadly as D&D was "back in the day". I think this is a statement that may seem true at first glance, but really begins to break down when you analyze it. If you're a DM, and you think this edition is too easy, or not deadly enough, make sure that you're aware of the following rules and permutations. It may be that it's the way you're running the game that's making it too easy, not the design of the game itself.

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