Game Master's Roundtable of Doom #6 - A Real Chance of Failure

Game Master's Roundtable of Doom #6 - A Real Chance of Failure

Many of us probably remember the AD&D days when the DM could roll a black dragon on the random encounter table and end a low-level party’s career. The 3rd and 4th editions of the game led some newer players to believe that every encounter should be defeatable and appropriate to their level and capabilities. However, 5th edition has moved away from this structure. We see this mirrored in other games as well. At one end of the spectrum is the style and belief that the PCs should be able to overcome any challenge that comes their way, that challenges should be “appropriate”. On the other end of the spectrum is the syle and belief that the world should be realistic, that every fight shouldn’t be able to be won, and that one of the requisite skills of the game is knowing when to fight and when to run. Where do you, as a GM, fall on this spectrum, and why? Should the PCs always be able to win?

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Game Masters' Roundtable of Doom #5 - The Weakest Link in My GM Toolbox

Game Masters' Roundtable of Doom #5 - The Weakest Link in My GM Toolbox

There are many different skills that come together to make up a GM—the ability to think on the fly, knowledge of the rules, plotting, etc. What skill do you think is your weakest? What have you done to try and improve that skill? What advice do you have to offer others trying to improve that skill set?

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Getting the Most Out of the Inspiration Mechanic

Getting the Most Out of the Inspiration Mechanic

Inspiration is a way to leverage this system as a DM to reward behavior you want to see at the game table. It’s suggested in the rulebooks that the DM award inspiration for a player playing his characters flaws and negative personality traits well, but the DM can award inspiration for other reasons as well. Inspiration is one of the more awesome innovations of fifth edition. If you’re not using it as DM, you’re missing out.

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The Obsidian Monolith Campaign for Numenera 07 - Exploring the Obsidian Monolith

The Obsidian Monolith Campaign for Numenera 07 - Exploring the Obsidian Monolith

In the final chapter of the campaign, the PCs explore the Obsidian Monolith itself. This final chapter is designed such that it can either be the end of your campaign, or a launching off point for a whole new story. You can learn more about this adventure in episode 21 of the Game Master's Journey podcast.

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