The Obsidian Monolith Campaign for Numenera 07 - Exploring the Obsidian Monolith

The Obsidian Monolith Campaign for Numenera 07 - Exploring the Obsidian Monolith

In the final chapter of the campaign, the PCs explore the Obsidian Monolith itself. This final chapter is designed such that it can either be the end of your campaign, or a launching off point for a whole new story. You can learn more about this adventure in episode 21 of the Game Master's Journey podcast.

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The Obsidian Monolith Campaign for Numenera 01 - The Town of Bonespir

The Obsidian Monolith Campaign for Numenera 01 - The Town of Bonespir

In these series of articles I will give you the material to run my campaign for Numenera, The Obsidian Monolith. This is the same campaign I discuss in The Obsidian Monolith episodes of the Game Master's Journey podcast. This is an introduction to the campaign and the town of Bonespir, where the story will start.

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The Cypher Conundrum

The Cypher Conundrum

I believe I may have found a solution I like for the Cypher Conundrum. In a nutshell, what I call the Cypher Conundrum is a convergence of two things in Numenera and The Strange. First, if a GM generates cyphers randomly on-the-fly, he's going to end up with some results that don't make sense. Second, players in the Cypher System are supposed to find (and use) cyphers all the time. If you run many of the published adventures, you'll usually find that PCs are finding cyphers faster than they can use them, for a variety of reasons. This often leads to cyphers being left behind, which can be a drag for the GM if he's creating and detailing cyphers ahead of time.

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