GMJ 206: Hinterlands of Elandria 03: The Last Village

GMJ 206: Hinterlands of Elandria 03: The Last Village

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 

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GMJ 205: Hinterlands of Elandria 02: The Hinterlands

GMJ 205: Hinterlands of Elandria 02: The Hinterlands

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 

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GMJ 204: Hinterlands of Elandria 01: Into the Wilds

GMJ 204: Hinterlands of Elandria 01: Into the Wilds

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 
 

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GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy

GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

This is the sixth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Craig about his character, Quincy, the human hunt cleric of Dianara.

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GMJ 200: DMG Chapter 3: Creating Adventures

GMJ 200: DMG Chapter 3: Creating Adventures

Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating an Adventure. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!

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GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan

GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

This is the fifth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Danielle about her character, Fir, the fire genasi wizard.

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GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2

GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with
Brett about his character, Wahl, the aasimar paladin.

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GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar

GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

This is the third prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Steve about his character, Maligar, the half-night-elf bard.

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GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn

GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

In this episode, Lex gets together with Phoebe to discuss her character, Bryn, and her place in the world and adventure.

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GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1

GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1

Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

In this episode, Lex gets together with Brett to discuss his character, Wahl, and his place in the world and adventure. This is the first prelude of the campaign.

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Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools

Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools

Lex continues his exploration of Xanathar's Guide to Everything, the latest rules supplement for Dungeons & Dragons. This week he digs into Chapter 2: Dungeon Master's Tools. Topics include basic rules & assumptions of the game as well as expanded rules for falling, sleeping, adamantine weapons, tying knots, identifying spells, random encounters, downtime activities and awarding magic items. 

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