Game Master's Journey 160: Improving a Published Adventure to Make It Your Own

Game Master's Journey 160: Improving a Published Adventure to Make It Your Own

Even the best published adventure can be improved by tailoring it to your players and their PCs. Lex discusses some issues with The Hidden Shrine of Tamoachan, and he details some of the changes he's made to the adventure to address these problems. Hopefully this example will help you put your own spin on the next published adventure you run, leading to an even more enjoyable experience for both you and your players.

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Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions

Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions

In this special, Patron-sponsored bonus episode, Lex discusses whether or not we need mass combat rules in our tabletop RPGs. He also presents a listener-GM's fantastic strategy on how to turn player absence into an opportunity for the rest of the group. Finally he gives some thoughts on keeping real-world religious conflicts from ruining the game for everyone.

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Game Master's Journey 156: Mapping Your Campaign

Game Master's Journey 156: Mapping Your Campaign

Lex continues his exploration of the DMG with a discussion of creating maps for your campaign and world. He discusses the bottom-up and top-down approaches to mapping, giving some pros and cons of each. He also considers what to do if you don't have any skills with mapping and provides some campaign map resources to help you with your campaign and world.

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Game Master's Journey 152: A World of Your Own

Game Master's Journey 152: A World of Your Own

Lex begins a discussion of the first chapter of the Dungeon Master's Guide with an exploration of the core assumptions of the published D&D settings and how you can alter them to create a world that’s truly unique. Lex accompanies this with an introduction to his own homebrew D&D world of Primordia and how he's approached these core assumptions. Finally, Lex talks a bit about his continuing journey in designing the god, pantheons, portfolios and domains of Primordia.

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