Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs

Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs

Listener-GM Stephen Rhodes joins Lex to discuss the craft and art of running RPGs. They discuss the similarities and differences between writing for video games and running RPG adventures, they have some thoughts on using improvisation more as a GM, and Stephen points out yet another way that theater of the mind play is an invaluable tool in the improvisational GM’s toolbox. They also talk about keeping a good balance in your games and making the most of those wonderful moments of “downtime” you have as a GM during a game session. They also discuss the difference between a DM-PC and an NPC that travels with the party, how to know which side of that line you’re on, and how killing off a beloved NPC can be exactly what your story needs. Finally, they discuss how a GM wanting to improve her craft can learn a lot from books on writing, and they give some recommendations.

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Game Master's Journey 148: Maybe You Should Add Game Master to your Resume

Game Master's Journey 148: Maybe You Should Add Game Master to your Resume

Stephen Rhodes joins Lex on the show today to talk about how being a Game Master helped him get where he is today as a writer for Ubisoft Games. They also discuss writing and publishing RPG adventures, the pros and cons of class-based games, and their thoughts on the ultimate RPG super-system. Finally, Stephen gives some insights on starting a new campaign, and they explore techniques for running RPGs for both new and veteran players.

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Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules

Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules

Lex discusses D&D Beyond, a new online tool for players and DMs. He also discusses how cutting words interacts with initiative rolls, a few initiative variants and using potions. He gives thoughts to consider when making house rules or rules variants—there’s more to it than what makes sense logically. Finally, he gives an update on his upcoming D&D adventure, The Trickster’s Labyrinth.

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Game Master's Journey 144: Teaching New Players & Tips for New GMs

Game Master's Journey 144: Teaching New Players & Tips for New GMs

Today I continue my series on the Roles of the GM. In this episode we discuss the GM as a teacher. As GMs we often find ourselves teaching players a new game, or even teaching players who’ve never played an RPG before.  I give you strategies to set yourself up for success and ensure your players come back for more. I also give some tips specific to teaching 5th edition D&D to new players, and finally I give some tips for new GMs preparing to run D&D for the first time. 

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Game Master's Journey 143: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime

Game Master's Journey 143: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime

I continue my discussion of chapter 8 of the PHB. We’ll talk about food & water, & interacting with objects. We’ll also discuss social interaction and the difference between descriptive and active roleplaying. I have some thoughts on how you can encourage more immersive active roleplaying from your players. Finally, we’ll go over resting and downtime activities.

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