Game Master's Journey 114: Worldbuilding 16 - Guild Dues & Perks

This week I discuss the benefits and responsibilities of being a member of the Guild of Adventurers. I also talk about GMs who make bard players perform at the table and how discussing your world with your players can bring a fresh perspective to your worldbuilding.

Previous Worldbuilding Episodes:

  1. Brainstorming Big Picture Ideas
  2. The Gods Part 1
  3. The Gods Part 2
  4. Ancient History & PC Races
  5. Back to the Drawing Board
  6. Welcome to Primordia
  7. The Primordia Campaign Begins
  8. Building My First City Elandria
  9. My Take on Alignment
  10. Hades, He Who Laughs Last
  11. Fitting Ideas Together & Exploring the Consequences
  12. Portals of Primordia
  13. Making Clerics Awesome in Your World
  14. Merchants, Nobles, Economies, Religion & More
  15. Balances of Power in Elandria

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