Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings

If your homebrew D&D world is anything like my world, Primordia, then it was a very different place at different points in its history. Exploring these other time periods can yield the perfect campaign setting for a different kind of adventure you want to run. Whatsmore, using the same locale in different time periods allows you to easily make previous campaigns more relevant.

This episode of Game Master's Journey has been archived and is available to Patrons of Starwalker Studios. You can listen to the episode on Patreon. You can also learn more about becoming a patron.

Recommended Previous Worldbuilding Episodes:

  1. Worldbuilding 5: Back to the Drawing Board
  2. Worldbuilding 6: Welcome to Primordia
  3. Worldbuilding 8: Building My First City Elandria
  4. Worldbuilding 10: Hades, He Who Laughs Last
  5. Worldbuilding 11: Fitting Ideas Together & Exploring the Consequences
  6. Worldbuilding 12: Portals of Primordia
  7. Worldbuilding 13: Making Clerics Awesome in Your World
  8. Worldbuilding 14: Merchants, Nobles, Economies, Religion & More
  9. Worldbuilding 15: Balances of Power in Elandria
  10. Worldbuilding 16: Guild Dues & Perks
  11. Worldbuilding 17: Diversity of Religions in Primordia

Unearthed Arcana: The Faithful

Unearthed Arcana: Quick/Random Characters

Check out Matthew Colville's video for new D&D players:

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