Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly

Today's topic is making rulings on the fly as a GM--specifically, calling for rolls that aren’t necessarily covered by your system of choice. You don’t need (or want!) a game to give you a mechanic for every little thing. Once you’ve grasped the basic resolution mechanics of a game, you can apply that knowledge to resolve any crazy thing the PCs come up with to try. I’ll use the current incarnation of D&D as an example.

This episode of Game Master's Journey has been archived and is available to Patrons of Starwalker Studios. You can listen to the episode on Patreon. You can also learn more about becoming a patron.

Check out the shownotes for episode 7 for a list of free D&D 5e resources.

Rules References

Saving Throw Abilities: DMG page 238

Abilities, Ability Checks, and Skills: PHB pages 175-179

DCs and Difficulties (PHB 174):

 5 - Very Easy
10 - Easy
15 - Medium
20 - Hard
25 - Very Hard
30 - Nearly Impossible

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Music Credits

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