Today I’ll discuss an alternative method for building encounters for D&D that Wizards has provided in the Unearthed Arcana. After some playtesting, I’ve found this method to be easier and work better than the method presented in the DMG. It’s also not nearly as confusing or involved as it may seem. I also discuss the dangers of getting too used to adjusting encounters on the fly instead of designing them correctly to begin with. Finally, I give some pointers on creating a legendary version of a non-legendary monster to throw at your PCs.
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Other Episodes on this Topic
GMJ 64: Building D&D Encounters Part 1
GMJ 65: Building D&D Encounters Part 2
GMJ 82: To XP or Not to XP, Random Encounters & Should the Players Always Win?
GMJ 84: XP & Random Encounters Feedback
GMJ 93: Fixing D&D's Broken XP & Advancement System
GMJ 98: Designing Adventures & Campaigns for D&D
Here is the Unearthed Arcana article discussed in this episode.
Here is a direct link to the pdf.