As game masters we wear many hats, and there are a lot of skillsets involved. Today I discuss the GM as rules arbiter. When it comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a rule zero which gives the GM ultimate authority when it comes to the rules, not the books or developers of the game. Second, I will begin a series of segments in which I will dig into the PHB and DMG. If you’ve been asking for episodes on how to play and/or run RPGs, this is for you! Hopefully I’ll tease out some gems from these books you didn’t even know were there.
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Episode 136 Unearthed Arcana encounters feedback
Check out Christopher's comments that I discussed on the show.
The Roles of the GM - GM as Rules Arbiter
If you have ideas for the Roles of the GM series, you can share your thoughts here.
Specific Beats General, Round Down, The Three Pillars of Adventure,
Tiers of Play
Using the Random Height & Weight table, Inspiration