This week Lex concludes his in-depth discussion of the D&D Player's Handbook with an exploration of the spellcasting, conditions and exhaustion rules.
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Previous episodes in this series
Episode 137: PHB Prelude through Chapter 4
Episode 138: PHB Chapter 5 - Equipment
Episode 139: PHB Chapter 6 - Multiclassing & Feats
Episode 140: PHB Chapter 7 - Ability Scores
Episode 142: PHB Chapter 8 - Adventuring part 1
Episode 143: PHB Chapter 8 - Adventuring part 2
Episode 145: PHB Chapter 9 - Combat
Jeremy Crawford's Sage Advice segment on spell targeting
Post-It dividers mentioned on the show (Amazon referral link)
What is a Spell?
Known and Prepared Spells
Casting a Spell at a Higher Level
Casting a Spell
Longer Casting Times
Discussion of material component costs and how these can be, and should, be used to manage use of resurrection-type magic if you’re a DM who worries it’s “too easy to bring people back from the dead”.
A Clear Path to the Target
Areas of Effect
Combining Magical Effects
Arcane vs. Divine Magic
NOTE: Warlocks are actually listed as arcane casters, and I even said that. I was just getting pretty loopy at that point and totally overlooked it.