Lex continues his series on the Dungeon Master’s Guide with a discussion of creating settlements for your campaign.
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Lex's Series on the Dungeon Master's Guide
Episode 151: DMG Introduction - Know Your Players
Episode 152: DMG Chapter 1 - A World of Your Own
Episode 154: DMG Chapter 1 - Gods of Your World
Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World
Episode 156: DMG Chapter 1 - Mapping Your World
Lex's Series on the Player's Handbook
Episode 137: PHB Prelude through Chapter 4
Episode 138: PHB Chapter 5 - Equipment
Episode 139: PHB Chapter 6 - Multiclassing & Feats
Episode 140: PHB Chapter 7 - Ability Scores
Episode 142: PHB Chapter 8 - Adventuring part 1
Episode 143: PHB Chapter 8 - Adventuring part 2
Episode 145: PHB Chapter 9 - Combat
Episode 145: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion
What is the purpose of the settlement?
The GM as director—on-stage vs off-stage. Where does the camera go?
Adding local color to your settlement
Creating a home base
Settlements as adventure sites
Settlement sizes—villages, towns & cities
Using atmosphere of your settlement as a guide
Different forms of government
Commerce of your settlements
Languages & dialects