GMJ 158: DMG Chapter 1: Creating Settlements for Your Campaigns

Lex continues his series on the Dungeon Master’s Guide with a discussion of creating settlements for your campaign.

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Lex's Series on the Dungeon Master's Guide

Episode 151: DMG Introduction - Know Your Players

Episode 152: DMG Chapter 1 - A World of Your Own

Episode 154: DMG Chapter 1 - Gods of Your World

Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World

Episode 156: DMG Chapter 1 - Mapping Your World

Lex's Series on the Player's Handbook

Episode 137: PHB Prelude through Chapter 4

Episode 138: PHB Chapter 5 - Equipment

Episode 139: PHB Chapter 6 - Multiclassing & Feats

Episode 140: PHB Chapter 7 - Ability Scores

Episode 142: PHB Chapter 8 - Adventuring part 1

Episode 143: PHB Chapter 8 - Adventuring part 2

Episode 145: PHB Chapter 9 - Combat

Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion


What is the purpose of the settlement?

The GM as director—on-stage vs off-stage. Where does the camera go?

Adding local color to your settlement

Creating a home base

Settlements as adventure sites

Settlement sizes—villages, towns & cities

Using atmosphere of your settlement as a guide

Different forms of government

Commerce of your settlements


Languages & dialects

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