GMJ 161: DMG Chapter 1: Factions & Organizations

Factions and organizations are a great way to add richness to your world and increase your players' engagement and investment with your setting. Lex discusses how to create organizations, and he illustrates the process with his Honorable Guild of Adventurers Explorers and Scholars and the mystery cults of the gods of Primordia.

Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391)

Check out Lex's D&D adventure, The Trickster's Labyrinth.

Check out Lex's Tales from the Yawning Portal Campaign

Lex's Series on the Dungeon Master's Guide

Episode 151: DMG Introduction - Know Your Players

Episode 152: DMG Chapter 1 - A World of Your Own

Episode 154: DMG Chapter 1 - Gods of Your World

Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World

Episode 156: DMG Chapter 1 - Mapping Your World

Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign

Lex's Series on the Player's Handbook

Episode 137: PHB Prelude through Chapter 4

Episode 138: PHB Chapter 5 - Equipment

Episode 139: PHB Chapter 6 - Multiclassing & Feats

Episode 140: PHB Chapter 7 - Ability Scores

Episode 142: PHB Chapter 8 - Adventuring part 1

Episode 143: PHB Chapter 8 - Adventuring part 2

Episode 145: PHB Chapter 9 - Combat

Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion

Factions and Organizations

Adventurers and Organizations

Creating Factions

Example: The Honorable Guild of Adventurers, Explorers and Scholars of Primordia


Gaining Renown

Benefits of Renown

Losing Renown


Example: Mystery Cults of the Gods of Primordia

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