Lex returns to his exploration of the DMG and discusses creating a campaign. Whether you’re creating your first campaign, or you’ve created so many you’ve lost count, the DMG has some tools to help you.
Check out Lex's Tales from the Yawning Portal Campaign
Lex's Series on the Dungeon Master's Guide
Episode 151: DMG Introduction - Know Your Players
Episode 152: DMG Chapter 1 - A World of Your Own
Episode 154: DMG Chapter 1 - Gods of Your World
Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World
Episode 156: DMG Chapter 1 - Mapping Your World
Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign
Episode 161: DMG Chapter 1 - Factions & Organizations
Episode 163: DMG Chapter 1 - Magic in Your World
Lex's Series on the Player's Handbook
Episode 137: PHB Prelude through Chapter 4
Episode 138: PHB Chapter 5 - Equipment
Episode 139: PHB Chapter 6 - Multiclassing & Feats
Episode 140: PHB Chapter 7 - Ability Scores
Episode 142: PHB Chapter 8 - Adventuring part 1
Episode 143: PHB Chapter 8 - Adventuring part 2
Episode 145: PHB Chapter 9 - Combat
Episode 145: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion
- Create a home base.
- Create a local region.
- Craft as starting adventure.
Set the stage with a player’s handout.
Involve the characters and help them flesh out their characters’ connections to your world by asking some questions.
NOTE: When I was discussing the Outlander background, I was really talking about the Hermit background. My bad. Sorry for the confusion.
When thinking of the calendar for your world, you can use a real world calendar for inspiration. I recommend against renaming the days, months, years, etc. because it will only create confusion and slow gameplay at your table. Not only will a real calendar help you keep track of the passage of time in game, it can also be a great inspiration source for festivals and holidays.