GMJ 179: DMG Chapter 2: Creating a Multiverse

Lex shares what he learned from his latest D&D campaign. Then he begins a discussion of chapter 2 of the Dungeon Master's Guide: Creating a Multiverse. He covers the different types of planes and different ways you can fit them together into a cosmology. Finally he discusses some of the ways PCs can access and travel the planes.

You can now purchase Game Master's Journey T-shirts and other swag! 

Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391)

The Starwalker Studios Discord server is up! 

Check out Lex's D&D adventure, The Trickster's Labyrinth.

Check out Lex's Tales from the Yawning Portal Campaign

Lex's Series on the Dungeon Master's Guide

Episode 151: DMG Introduction - Know Your Players

Episode 152: DMG Chapter 1 - A World of Your Own

Episode 154: DMG Chapter 1 - Gods of Your World

Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World

Episode 156: DMG Chapter 1 - Mapping Your World

Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign

Episode 161: DMG Chapter 1 - Factions & Organizations

Episode 163: DMG Chapter 1 - Magic in Your World

Episode 164: DMG Chapter 1 - Creating Campaigns

Episode 165: DMG Chapter 1 - Creating Campaign Events

Episode 173: DMG Chapter 1 - Play Style & Tiers of Play

Episode 175: DMG Chapter 1 - Flavors of Fantasy

Lex's Series on the Player's Handbook

Episode 137: PHB Prelude through Chapter 4

Episode 138: PHB Chapter 5 - Equipment

Episode 139: PHB Chapter 6 - Multiclassing & Feats

Episode 140: PHB Chapter 7 - Ability Scores

Episode 142: PHB Chapter 8 - Adventuring part 1

Episode 143: PHB Chapter 8 - Adventuring part 2

Episode 145: PHB Chapter 9 - Combat

Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion

The Planes

Planar Categories

The Material Plane and Its Echoes (Feywild & Shadowfell)

The Transitive Planes (Astral & Ethereal)

The Inner (Elemental) Planes

The Outer Planes

The Positive and Negative Planes

Putting the Planes Together

Most D&D campaigns require the following elements:

  • An origin for fiends, celestials & elementals
  • A place for deities
  • A place where mortal spirits go after death
  • A way of getting from one plane to another
  • A way for spells & monsters that use the Astral and Ethereal planes to function

The Great Wheel

The World Tree

The World Axis

Other Visions

  • The Orrery
  • The Winding Road
  • Mount Olympus
  • Solar Barge
  • One World
  • The Otherworld

Planar Travel

Planar Portals

Portals have access requirements: time, situation, random, command word or key


Plane Shift


How to Support the Podcast

Visit our Support page to learn the many ways you can help us out and help support the show.

Music Credits

©2016 Starwalker Studios LLC