Game Master's Journey 179: Creating a Multiverse

Lex shares what he learned from his latest D&D campaign. Then he begins a discussion of chapter 2 of the Dungeon Master's Guide: Creating a Multiverse. He covers the different types of planes and different ways you can fit them together into a cosmology. Finally he discusses some of the ways PCs can access and travel the planes.

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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391)

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Check out Lex's D&D adventure, The Trickster's Labyrinth.

Check out Lex's Tales from the Yawning Portal Campaign

Lex's Series on the Dungeon Master's Guide

Episode 151: DMG Introduction - Know Your Players

Episode 152: DMG Chapter 1 - A World of Your Own

Episode 154: DMG Chapter 1 - Gods of Your World

Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World

Episode 156: DMG Chapter 1 - Mapping Your World

Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign

Episode 161: DMG Chapter 1 - Factions & Organizations

Episode 163: DMG Chapter 1 - Magic in Your World

Episode 164: DMG Chapter 1 - Creating Campaigns

Episode 165: DMG Chapter 1 - Creating Campaign Events

Episode 173: DMG Chapter 1 - Play Style & Tiers of Play

Episode 175: DMG Chapter 1 - Flavors of Fantasy

Lex's Series on the Player's Handbook

Episode 137: PHB Prelude through Chapter 4

Episode 138: PHB Chapter 5 - Equipment

Episode 139: PHB Chapter 6 - Multiclassing & Feats

Episode 140: PHB Chapter 7 - Ability Scores

Episode 142: PHB Chapter 8 - Adventuring part 1

Episode 143: PHB Chapter 8 - Adventuring part 2

Episode 145: PHB Chapter 9 - Combat

Episode 145: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion

The Planes

Planar Categories

The Material Plane and Its Echoes (Feywild & Shadowfell)

The Transitive Planes (Astral & Ethereal)

The Inner (Elemental) Planes

The Outer Planes

The Positive and Negative Planes

Putting the Planes Together

Most D&D campaigns require the following elements:

  • An origin for fiends, celestials & elementals
  • A place for deities
  • A place where mortal spirits go after death
  • A way of getting from one plane to another
  • A way for spells & monsters that use the Astral and Ethereal planes to function

The Great Wheel

The World Tree

The World Axis

Other Visions

  • The Orrery
  • The Winding Road
  • Mount Olympus
  • Solar Barge
  • One World
  • The Otherworld

Planar Travel

Planar Portals

Portals have access requirements: time, situation, random, command word or key

Spells

Plane Shift

Gate


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