GMJ 183: DMG Chapter 2: The Astral Plane

Lex returns to his discussion of the Dungeon Master’s Guide with an exploration of the astral plane. This is the first part of a two part discussion. We'll go over the basics of the astral plane. We’re not given a lot of details on this plane in the 5e DMG compared to previous editions, so in part two we’ll refer to the Manual of the Planes from 3rd edition to fill in the gaps. This week Lex also discuss some of the spells used to travel the planes--plane shift, gate and astral projection.

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Lex's Series on the Dungeon Master's Guide

Episode 151: DMG Introduction - Know Your Players

Episode 152: DMG Chapter 1 - A World of Your Own

Episode 154: DMG Chapter 1 - Gods of Your World

Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World

Episode 156: DMG Chapter 1 - Mapping Your World

Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign

Episode 161: DMG Chapter 1 - Factions & Organizations

Episode 163: DMG Chapter 1 - Magic in Your World

Episode 164: DMG Chapter 1 - Creating Campaigns

Episode 165: DMG Chapter 1 - Creating Campaign Events

Episode 173: DMG Chapter 1 - Play Style & Tiers of Play

Episode 175: DMG Chapter 1 - Flavors of Fantasy

Episode 179: DMG Chapter 2 - Creating a Multiverse

Lex's Series on the Player's Handbook

Episode 137: PHB Prelude through Chapter 4

Episode 138: PHB Chapter 5 - Equipment

Episode 139: PHB Chapter 6 - Multiclassing & Feats

Episode 140: PHB Chapter 7 - Ability Scores

Episode 142: PHB Chapter 8 - Adventuring part 1

Episode 143: PHB Chapter 8 - Adventuring part 2

Episode 145: PHB Chapter 9 - Combat

Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion

The Astral Plane

Astral Projection

Color Pools

Psychic Wind

Astral Plane Encounters

Using the Astral Plane in Your Game

Planar Traveling Spells

  • Plane Shift
  • Gate
  • Astral Projection

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