Lex investigates the rules and (not-so) common sense of darkness & light in D&D.
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I covered vision & light a bit in episode 142, in which I covered chapter 8 of the Player's Handbook.
Compilation of all Sage Advice segment with links.
Excellent video on how torches really work:
Lex's Series on the Player's Handbook
Episode 137: PHB Prelude through Chapter 4
Episode 138: PHB Chapter 5 - Equipment
Episode 139: PHB Chapter 6 - Multiclassing & Feats
Episode 140: PHB Chapter 7 - Ability Scores
Episode 142: PHB Chapter 8 - Adventuring part 1
Episode 143: PHB Chapter 8 - Adventuring part 2
Episode 145: PHB Chapter 9 - Combat
Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion
Lex's Series on the Dungeon Master's Guide
Episode 221: Overview of Rules to Focus on as a DM and Where to Find them
Episode 151: DMG Introduction - Know Your Players
Episode 152: DMG Chapter 1 - A World of Your Own
Episode 154: DMG Chapter 1 - Gods of Your World
Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World
Episode 156: DMG Chapter 1 - Mapping Your World
Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign
Episode 161: DMG Chapter 1 - Factions & Organizations
Episode 163: DMG Chapter 1 - Magic in Your World
Episode 164: DMG Chapter 1 - Creating Campaigns
Episode 165: DMG Chapter 1 - Creating Campaign Events
Episode 173: DMG Chapter 1 - Play Style & Tiers of Play
Episode 175: DMG Chapter 1 - Flavors of Fantasy
Episode 179: DMG Chapter 2 - Creating a Multiverse
Episode 183: DMG Chapter 2 - The Astral Plane
Episode 200: DMG Chapter 3 - Creating Adventures
Episode 202: DMG Chapter 3 - Creating Encounters
Episode 207: DMG Chapter 3 - Random Encounters
Episode 223: DMG Chapter 4 - Creating Nonplayer Characters