Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.
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If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
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Check out Lex's D&D supplement, Adventurers of Primordia.
Lex's Series on the Player's Handbook
Episode 137: PHB Prelude through Chapter 4
Episode 138: PHB Chapter 5 - Equipment
Episode 139: PHB Chapter 6 - Multiclassing & Feats
Episode 140: PHB Chapter 7 - Ability Scores
Episode 142: PHB Chapter 8 - Adventuring part 1
Episode 143: PHB Chapter 8 - Adventuring part 2
Episode 145: PHB Chapter 9 - Combat
Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion
Lex's Series on the Dungeon Master's Guide
Episode 221: Overview of Rules to Focus on as a DM and Where to Find them
Episode 151: DMG Introduction - Know Your Players
Episode 152: DMG Chapter 1 - A World of Your Own
Episode 154: DMG Chapter 1 - Gods of Your World
Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World
Episode 156: DMG Chapter 1 - Mapping Your World
Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign
Episode 161: DMG Chapter 1 - Factions & Organizations
Episode 163: DMG Chapter 1 - Magic in Your World
Episode 164: DMG Chapter 1 - Creating Campaigns
Episode 165: DMG Chapter 1 - Creating Campaign Events
Episode 173: DMG Chapter 1 - Play Style & Tiers of Play
Episode 175: DMG Chapter 1 - Flavors of Fantasy
Episode 179: DMG Chapter 2 - Creating a Multiverse
Episode 183: DMG Chapter 2 - The Astral Plane
Episode 200: DMG Chapter 3 - Creating Adventures
Episode 202: DMG Chapter 3 - Creating Encounters
Episode 207: DMG Chapter 3 - Random Encounters
Episode 223: DMG Chapter 4 - Creating Nonplayer Characters
Episode 228: DMG Chapter 5 - Adventure Environments - Dungeons
Episode 232: DMG Chapter 5 - Adventure Environments - Wilderness Part 1
Episode 233: DMG Chapter 5 - Adventure Environments - Wilderness Part 2
Episode 235: DMG Chapter 5 - Adventure Environments - Settlements & Unusual Environments
Episode 239: DMG Chapter 5 - Adventure Environments - Traps
Episode 242: DMG Chapter 6 - Between Adventures - Linking Adventures Together
Episode 256: DMG Chapter 6 - Between Adventures - Downtime Activities
Episode 257: DMG Chapter 7 - Treasure
Episode 259: DMG Chapter 8 - Running the Game - Table Rules
Episode 260: DMG Chapter 8 - The Role of the Dice
Episode 261: DMG Chapter 8 - Exploration, Social Interaction & Objects
Tracking Monster Hit Points
Using & Tracking Conditions
Monsters & Critical Hits
Adjudicating Areas of Effect
Graphical guide to areas of effect on a grid.
Creature Size on Squares & Hexes
Areas of Effect
Line of Sight
Optional Rule: Flanking
Optional Rule: Diagonals
Optional Rule: Facing
Adjudicating Reaction Timing
Combining Game Effects
Crafting & Harvesting Poison
Level Advancement Without XP (Hand-Waving)