Published RPG campaigns can be a great resource for GMs with busy lives. However my experiences with them has taught me that they have a lot of drawbacks.
Today I set off again on the Obsidian Monolith to share my experiences with published campaigns and why I now feel they’re not for me. I also explore my other options in the search for that ever elusive “sweet spot”.
This episode of Game Master's Journey has been archived and is available to Patrons of Starwalker Studios. You can listen to the episode on Patreon. You can also learn more about becoming a patron.
I talked about Wizards’ design and product release strategy for fifth edition in episode 24, The Future of Dungeons & Dragons. Definitely go give that a listen if you’re interested in the topic and you haven’t heard it.