Game Master's Journey 71 - GM 101: Pacing, Session Notes, and Making Combat Fast & Interesting

Today I set off again on the Obsidian Monolith to respond to your feedback and do my best to answer your questions about game mastering. These questions inculde: How do I control the pacing of my game? How do I make session notes that are easy to reference during play? How do I make published adventures not feel like a railroad? How do I make combat fast and interesting without feeling like a separate mini-game?

This episode of Game Master's Journey has been archived and is available to Patrons of Starwalker Studios. You can listen to the episode on Patreon. You can also learn more about becoming a patron.

Check out the first two GM 101 episodes, episode 68 and episode 70.

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