This week I give my best sales pitch for the Cypher System and some thoughts on introducing new players, so if you’re wondering whether to buy in, this episode’s for you! I also cover a brand new Strange adversary, the Catastrophe Cloud in A&P.
Patron campaign is getting Strange!
We’re playing The Strange for the next few sessions. I’ll probably run The Dark Spiral. If you’re interested, now is a great time to become a patron!
We played another session of Numenera last week. It’s available on the Starwalker Studios YouTube channel.
I came up with my own monster to throw at the party—my Ninth World reimagining of a classic vampire. I call it the Nano Feeder, although one of my players dubbed it the Raisin Vampire. I did a write up of it on the GM Intrusions Google+ page. You can read all about it here.
December Patron Hangout
Sunday, December 7th at 2pm EST. If you’re eligible, you should’ve received an invite. Google+ should adjust for your time zone.
Please answer the survey about the January hangout. Should’ve received an email from Doodle.
The Obsidian Monolith & Obsidian Monolith Actual Play episodes
I think the OM AP is a great supplement to OM, which is a great supplement to GMI. I want to continue the pattern I’ve set, where I put out an OM episode where I discuss how I came up with an adventure, then put out the AP episodes of that adventure.
I see two ways to handle this.
1.) I do a regular GMI episode every week. I edit the AP as I can. As I get AP episodes edited, I put them out (and their companion OM episode) as bonus content. This means you may go a few weeks with no OM or OMAP episodes, and then you may have bonus episodes for a few weeks.
2.) I occasionally (perhaps once per month) replace a regular GMI episode with an OM episode. This will allow me to spend some of the time I devote to GMI to work on editing the AP and producing OM.
GM Intrusions is now on Joyride!
Joyride platform for podcasts allows you to discover and manage all your favorite podcasts, listen everywhere and anywhere--desktop, Android, iOS, tablet--and sync across all devices and the Joyride website. You can also fund your favorite podcasts at the point of listen and receive exclusive rewards. Joyride has a library with over 100,000 podcasts.
With iOS on the Mobile Website; iOS native app will be available early 2015.
In the car: Android Auto App launches 1/6/2015 & Apple CarPlay App launches early 2015.
Your account syncs across all your devices and the website, never miss an episode!
I’d like to take a step forward with Starwalker Studios
I’ve been for almost a year and a half now, and I love it. I’m really proud of the quality podcasts we produce, and I’d like to do more.
I have plans and ideas for how to do more—produce more shows and do more with the ones I do already. However time is a limiting factor.
So if you enjoy our podcasts, and you’d like to see what we can do with more time to devote to them, please help us out. There are 5 ways (right now) that you can do so:
5.) Tell your friends about our shows!
- GM Intrusions
- Age of Gaming
- Beer Tasters
All three are available on Joyride.
Under the Lens – Why I love the Cypher System
I often see potential new players online that want someone to “sell them” the Cypher System. So that’s what I’m going to do.
Easy to learn, easy to teach, easy to run, easy to play.
Easy to create NPCs. My Nano Feeder is a perfect example. It took maybe five minutes to come up with, and that time was spent coming up with flavor and storytelling elements, not system. Very little difference than if I were coming up with it for a story.
Easy to adjudicate, even if you don’t know a particular rule, even if you guess, there’s a good chance you’ll be “right”.
Goldilocks Zone of crunch.
Combat is fast, but there are still tactics and strategies involved. Again, Goldilocks.
It’s fast and easy to make really interesting characters.
Works well with different genres and settings.
Very easy to come up with your own systems and house rules.
The GM doesn’t roll. I can’t over state how huge this is. I’m now spoiled and really wonder about any game that wants me to roll dice as GM.
It handles all situations well, not just combat. Although both games are VERY heavily focused on combat (more on this next week), you could easily make your own game that is more focused on other things, like social situations, overcoming intellectual problems, etc.
It’s very easy to make the game YOU want to run.
The system works. There’s NO need to make houserules or “fix” anything.
Antagonists & Protagonists – Catastrophe Cloud
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Age of Gaming
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