GMI E42 The Obsidian Monolith 02 - Laying the Foundation for Your Campaign

The Obsidian Monolith is a supplemental podcast to GM Intrusions in which I will build a Numenera campaign from scratch. Today I start laying the foundation for the campaign.

This episode of GM Intrusions has been archived and is available to Patrons of Starwalker Studios. You can listen to the episode on Patreon. You can also learn more about becoming a patron

The Obsidian Monolith continues in the Game Master's Journey podcast.

OM 01 - Preparing for an Adventure
OM 02 - Laying the Foundation for your Campaign
OM 03 - Location, Location, Location
OM 04 - Prepping and Running a Numenera Session
OM 05 - The Town of Bonespir
OM 06 - The Windmill in the Woods
OM 07 - Connecting Adventures Together
OM 08 - The Village of the Culovas
OM 09 - The Machine of the Emols
OM 10 - The Conclusion of the Campaign

Actual Play (Audio)

Session 01 Part 1 - The Town of Bonespir
Session 01 Part 2 - The Windmill in the Woods
Session 01 Part 3 - Inside the Windmill
Session 02 Part 1 - The Swarm from Hell
Session 02 Part 2 - Numenera Hunters
Session 03 Part 1 - The Order of Tianma
Session 03 Part 2 - Bugbusters
Session 04 Part 1 - The Man They Called Zain
Session 04 Part 2 - Madame Saydle's Wondrous Soup

Actual Play (Video)

The YouTube playlist includes the first session and sessions 8-12.

First I'll answer the questions I posed last week.

Who are my players? What kind of adventures do they like?

What kind of characters do they like to play?

Is there anything off-limits? Because of age? Because of sensitivities?

What kind of story do I want to tell?

What types of gameplay do I want to feature?

Are the PCs working for someone, or are they independent?

Sandbox vs. plot-driven?

Initial Concepts

I go through the lists of ideas I generated by brainstorming and start to pick out my favorites. I also look for interesting connections among the ideas.

 

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