GMI E76 The Obsidian Monolith 07 - Connecting Adventures Together

In this episode of The Obsidian Monolith, I discuss the second adventure of the campaign and show you how I used it to connect the first and third adventures together.

This episode of GM Intrusions has been archived and is available to Patrons of Starwalker Studios. You can listen to the episode on Patreon. You can also learn more about becoming a patron

Obsidian Monolith Episodes of Game Master's Journey

OM 01 - Preparing for an Adventure
OM 02 - Laying the Foundation for your Campaign
OM 03 - Location, Location, Location
OM 04 - Prepping and Running a Numenera Session
OM 05 - The Town of Bonespir
OM 06 - The Windmill in the Woods
OM 07 - Connecting Adventures Together
OM 08 - The Village of the Culovas
OM 09 - The Machine of the Emols
OM 10 - The Conclusion of the Campaign

Actual Play (Audio)

Session 01 Part 1 - The Town of Bonespir
Session 01 Part 2 - The Windmill in the Woods
Session 01 Part 3 - Inside the Windmill
Session 02 Part 1 - The Swarm from Hell
Session 02 Part 2 - Numenera Hunters
Session 03 Part 1 - The Order of Tianma
Session 03 Part 2 - Bugbusters
Session 04 Part 1 - The Man They Called Zain
Session 04 Part 2 - Madame Saydle's Wondrous Soup

Actual Play (Video)

The YouTube playlist includes the first session and sessions 8-12.

Today I discuss the second adventure of the campaign and use it as an illustration for how you can connect adventures together. The second adventure serves as a transition between the first and third adventures, and it also gives the campaign a change in pace.

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